jikos Wrote:Both suck major balls and are not needed and/or used ever. If you make a shadower, prepare to never be taken to any boss run, ever, until you're 140-150 with max fake at least. Then you get the fun and excitement of sitting on a rope with dark sight for an hour while you watch everybody else attack and get exp. Oh yeah they train a bit faster than other classes after they max taunt but whats the use of leveling when you're useless?There's enough overreacting and overgeneralizing here to make your head spin if you know about classes. I really don't know where this guy gets it all. Marksmen can get into zak/ht just as easily as bms can. As long as you have good SE and enough hp to survive, you'll be fine. With washing funded by the MTS at level 136 I have much more than enough hp to survive at HT using normal equip. Hell, if I start washing again, I'll probably be a good candidate for the melee party by 155 or so. Even at 134 I was accepted into HT runs, although with such a difference in level I was mostly an SE mule going after an egg/pendant. Shadowers can also be in melee parties if their equipment and level is good enough. After the kmst updates bs will have shorter cooldown, increasing their single-target dps even more. Marksmen get a huge boost to snipe, allowing them to about match nightlords and bowmasters for top damage-doers at bosses.
If you make a marksman, 9/10 times your chances of making it to a boss run will be crushed by the bowmaster 30 levels below you. Yea, you have SE, yea you spent 500mil to pass your SE30 book in hopes of being taken to HornTail, but face it, your weapon is slow and your main attack is strafe. Haha. Now, in the event you happen to get that 1/10 chance to make it to HT, you have to either spend 2bil on int equips and 500 dollars on ap resets, or wait til lvl 200 and still wear some HP equips on top of that! How delightful
My choice would be Shadower, because at least you can have fun while you suck.
Both classes have a hell lot of style and are fun to play, whereas nightlord style is the same thing as hermit style, and is limitted to flashjump and I guess shadow partner. No offence, but the nightlord job advancement is a joke. It's like 'hermit v1.5'. TT replaces L7 (finally. But wait, it's the same attack, only more stars?!), mw does what everyone else's mw does, shadow claw lets you save stars, fake saves potions, venom adds training damage ('another L7 upgrade'). There's some new skill that looks like two-direction pkb and works less effectively, there's some hilarious ninja ambush attack that would probably allow a nl to get ksed by 3rd jobbers, and there's challenge or something, and I'm not sure how that plays into training but seems to be something that's not added to until higher levels if at all. When MW19 is one of the first skills a 4th job class wants to get maxed, you know they're headed for trouble. At least they'll always be wanted at bosses for their damage with SE and apples due to the nature of their damage formula.
Anyway, sorry about that random rant, I hope I didn't hurt anyone's feelings.


