Primary stat: INT Secondary stat: DEX (Normal requirement is DEX = Level -10)
Gains: More INT every level up than any other class except Magicians, INT at 1st job advancement. Little HP is gained after 1st job advancement per level.
Planter series:
1st: Plant - Plants seeds. The seeds will die after a certain amount of time if they are not grown. Planting will be interrupted if the user is hit during the process.
Spoiler
Max Level - 8
level 1: -10 MP, seeds last for 2 seconds, plant for 2 seconds
level 2: -10 MP, seeds last for 4 seconds, plant for 2 seconds
level 3: -10 MP, seeds last for 6 seconds, plant for 2 seconds
level 4: -12 MP, seeds last for 7 seconds, plant for 2 seconds
level 5: -14 MP, seeds last for 8 seconds, plant for 2 seconds
level 6: -16 MP, seeds last for 9 seconds, plant for 1 second
level 7: -18 MP, seeds last for 10 seconds, plant for 1 second
level 8: -18 MP, seeds last for 10 seconds, plant for 0.5 seconds
Grow : Vines - Seeds produce a vine plant that will attack anything that comes near. (AoE, no two vines may be out at the same time, attacks are fast (4). Range is automatically set to +150)
Spoiler
Max Level - 20 Requires 1 in Plant
level 1: -14 MP, vines last for 5 seconds, attacks one target for 126% damage
level 2: -14 MP, vines last for 5 seconds, attacks one target for 132% damage
level 3: -14 MP, vines last for 5 seconds, attacks one target for 142% damage
level 4: -14 MP, vines last for 5 seconds, attacks one target for 148% damage
level 5: -14 MP, vines last for 7 seconds, attacks one target for 154% damage
level 6: -14 MP, vines last for 7 seconds, attacks one target for 158% damage
level 7: -16 MP, vines last for 8 seconds, attacks one target for 164% damage
level 8: -16 MP, vines last for 8 seconds, attacks one target for 170% damage
level 9: -16 MP, vines last for 8 seconds, attacks one target for 176% damage
level 10: -18 MP, vines last for 8 seconds, attacks one target for 186% damage
level 11: -20 MP, vines last for 6 seconds, attacks two targets for 164% damage
level 12: -20 MP, vines last for 6 seconds, attacks two targets for 170% damage
level 13: -22 MP, vines last for 7 seconds, attacks two targets for 176% damage
level 14: -22 MP, vines last for 7 seconds, attacks two targets for 186% damage
level 15: -22 MP, vines last for 7 seconds, attacks one target for 196% damage
level 16: -24 MP, vines last for 8 seconds, attacks two targets for 204% damage
level 17: -24 MP, vines last for 8 seconds, attacks two targets for 210% damage
level 18: -24 MP, vines last for 8 seconds, attacks two targets for 216% damage
level 19: -26 MP, vines last for 10 seconds, attacks two targets for 220% damage
level 20: -26 MP, vines last for 10 seconds, attacks two targets for 225% damage
Camouflage - Increases MP increase per level and Avoidability.
Spoiler
Max Level - 20
level 1: +1 MP increase per level, +1 avoid
level 2: +1 MP increase per level, +2 avoid
level 3: +2 MP increase per level, +3 avoid
level 4: +3 MP increase per level, +4 avoid
level 5: +3 MP increase per level, +5 avoid
level 6: +4 MP increase per level, +6 avoid
level 7: +5 MP increase per level, +7 avoid
level 8: +5 MP increase per level, +8 avoid
level 9: +6 MP increase per level, +9 avoid
level 10: +7 MP increase per level, +10 avoid
level 11: +7 MP increase per level, +11 avoid
level 12: +8 MP increase per level, +12 avoid
level 13: +9 MP increase per level, +13 avoid
level 14: +9 MP increase per level, +14 avoid
level 15: +10 MP increase per level, +15 avoid
level 16: +11 MP increase per level, +16 avoid
level 17: +12 MP increase per level, +17 avoid
level 18: +13 MP increase per level, +18 avoid
level 19: +14 MP increase per level, +19 avoid
level 20: +15 MP increase per level, +20 avoid
Nature Armor - Adds WDEF temporarily.
Spoiler
Max Level - 20
level 1: MP -8; Weapon Def. +2 for 54 seconds.
level 2: MP -8; Weapon Def. +4 for 68 seconds.
level 3: MP -8; Weapon Def. +6 for 82 seconds.
level 4: MP -8; Weapon Def. +8 for 96 seconds.
level 5: MP -8; Weapon Def. +10 for 110 seconds.
level 6: MP -10; Weapon Def. +12 for 144 seconds.
level 7: MP -10; Weapon Def. +14 for 158 seconds.
level 8: MP -10; Weapon Def. +16 for 172 seconds.
level 9: MP -10; Weapon Def. +18 for 186 seconds.
level 10: MP -10; Weapon Def. +20 for 200 seconds.
level 11: MP -13; Weapon Def. +20 for 244 seconds.
level 12: MP -13; Weapon Def. +24 for 258 seconds.
level 13: MP -13; Weapon Def. +26 for 272 seconds.
level 14: MP -13; Weapon Def. +28 for 286 seconds.
level 15: MP -13; Weapon Def. +30 for 300 seconds.
level 16: MP -16; Weapon Def. +32 for 344 seconds.
level 17: MP -16; Weapon Def. +34 for 358 seconds.
level 18: MP -16; Weapon Def. +36 for 372 seconds.
level 19: MP -16; Weapon Def. +38 for 386 seconds.
level 20: MP -16; Weapon Def. +40 for 400 seconds.
Ivy - Adds poison damage to plant attacks.
Spoiler
Max Level - 10 Requires 3 in Nature Armor, no points may be in Remedy
level 1: 1% of attack damage is dealt as poison damage every 2 seconds for 3 seconds
level 2: 2% of attack damage is dealt as poison damage every 2 seconds for 4 seconds
level 3: 3% of attack damage is dealt as poison damage every 2 seconds for 5 seconds
level 4: 4% of attack damage is dealt as poison damage every 2 seconds for 6 seconds
level 5: 5% of attack damage is dealt as poison damage every 2 seconds for 7 seconds
level 6: 6% of attack damage is dealt as poison damage every 2 seconds for 8 seconds
level 7: 7% of attack damage is dealt as poison damage every 2 seconds for 9 seconds
level 8: 8% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
level 9: 9% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
level 10: 10% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
Asunder - Strips molecules from the plant to be used to attack twice.
Spoiler
Max Level - 20 Requires 1 in Plant, no points may be in Ivy
level 1: MP -6; Damage 65% x 2 Hits, plant withers after 5 uses
level 2: MP -6; Damage 68% x 2 Hits, plant withers after 5 uses
level 3: MP -6; Damage 71% x 2 Hits, plant withers after 5 uses
level 4: MP -6; Damage 74% x 2 Hits, plant withers after 5 uses
level 5: MP -7; Damage 78% x 2 Hits, plant withers after 5 uses
level 6: MP -7; Damage 81% x 2 Hits, plant withers after 5 uses
level 7: MP -7; Damage 84% x 2 Hits, plant withers after 5 uses
level 8: MP -8 Damage 88% x 2 Hits, plant withers after 5 uses
level 9: MP -8 Damage 91% x 2 Hits, plant withers after 5 uses
level 10: MP -9; Damage 95% x 2 Hits, plant withers after 5 uses
level 11: MP -9; Damage 98% x 2 Hits, plant withers after 6 uses
level 12: MP -10; Damage 102% x 2 Hits, plant withers after 7 uses
level 13: MP -10; Damage 105% x 2 Hits, plant withers after 8 uses
level 14: MP -11; Damage 109% x 2 Hits, plant withers after 9 uses
level 15: MP -11; Damage 112% x 2 Hits, plant withers after 10 uses
level 16: MP -12; Damage 116% x 2 Hits, plant withers after 11 uses
level 17: MP -12; Damage 119% x 2 Hits, plant withers after 12 uses
level 18: MP -13; Damage 123% x 2 Hits, plant withers after 13 uses
level 19: MP -13; Damage 126% x 2 Hits, plant withers after 14 uses
level 20: MP -14; Damage 130% x 2 Hits, plant withers after 15 uses
Remedy - Produces a potion that temporarily increases the maximum HP of the party.
Spoiler
Max Level - 10 Requires 3 in Nature Armor, no points may be in Ivy
level 1: MP -15; MaxHP +2% for 10 seconds
level 2: MP -15; MaxHP +4% for 15 seconds
level 3: MP -15; MaxHP +6% for 20 seconds
level 4: MP -15; MaxHP +8% for 25 seconds
level 5: MP -15; MaxHP +10% for 30 seconds
level 6: MP -30; MaxHP +12% for 35 seconds
level 7: MP -30; MaxHP +14% for 40 seconds
level 8: MP -30; MaxHP +16% for 45 seconds
level 9: MP -30; MaxHP +18% for 50 seconds
level 10: MP -30; MaxHP +20% for 60 seconds