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What I dislike about Crimsonwood Keep II
#38
Stereo Wrote:Where by 'epic' you mean it requires Haste and not much else. I found it to be much about on par with the first JQ they made - if you know what to watch out for, timing it to stay alive is very easy and there's no risk of falling down ever. The only difficult part is jumping over the gap that requires 140/123 or a movement skill (FJ/backshot).

I'm mostly disappointed that the Menhirs are not 1hkos... it would be harder but it's not that hard anyway. And I couldn't even find the Pirate one...

Maybe it's just me rushing as fast as I could :p

BY THE WAY, very useful tip: Use red potions or apples... The pillars only hurt your hp down to 100, and when you have 100 hp or less, it kills you. It's exactly the same, and makes you save TONS of potions. The timing is easy anyways. Also have an eye on your hp in case pot lag made you drop below 100.
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What I dislike about Crimsonwood Keep II - by Alloy - 2009-03-07, 01:37 PM

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