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How do Gunslingers and Hermits Compare?
#4
I wasn't expecting to see a thread like this on SP >_>

Damage
1st job: Claw Rogue > Gun Pirate
2nd job: Assassin > Gunslinger
3rd job: Outlaw > Hermit (without SE), Hermit with SE > Outlaw
4th job: pretty balanced and depends on a variety of factors involving what is being fought

Survivability: Slingers have more HP than sins at all levels, but our avoid is crap. As long as you can pot yourself, slingers have better survivability, I guess, but it really depends more on your HP equips/AP in HP.

Handling: Sins are pretty much the same class from 1st job to 4th, they just move faster and do more damage. They're extremely easy to control, and any moron who can press two keys can play one.

Ranged classes are fairly easy to control in general though, and Gunslingers are not an exception to this rule. The only difficult part about playing a slinger is that you have to get used to the timing on your various skills. You also have to be a little more careful in your positioning because your skills have varying ranges. I don't yet have Battleship, but from what I hear that's very easy to manage as well.

I dunno why people always ask about desirability at bosses. You have to realize that it's easier to get into a Zakum run as a Beginner with good connections than a level 140 NL that doesn't know anyone. I'll help my friends get through 30-35 in CPQ with my tricked out level 50 Fighter, regardless of what class they are or whether they can do any damage. In any case, both classes are high DPS and shouldn't have any trouble getting into boss runs.
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How do Gunslingers and Hermits Compare? - by Dusk - 2009-03-06, 08:57 PM

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