2009-03-06, 03:06 AM
When I first completed it, we just had two parties. Both parties had an even spread of melee and ranged attackers. So instead of attacking a boss based on party, we attacked based on ability.
The ranged people all stood on the platform where the magician girl spawned and pinned her to the left (or right, doesn't matter) of the platform. They continued to pin her until she died. Very simple fight.
Meanwhile, the melee people were dealing with all 3 of the other bosses. The warriors rushed all 3 of them way to the left corner. The warriors then proceeded to stand on top of the three of them and attack them all. Standing on top of the bosses made it so that you rarely, if ever got hit by the annoying, stun, seal, or 1/1 poison. You would be relegated to taking their rather low touch damage the whole time, which really isn't a problem.
After the ranged people are done with the magician girl, they all just ran left to help the melee. Though, admittedly, the ranged weren't as useful as the are in most bosses due to the constant stun/seal and because they can only hit 1 target. We pretty much continued like this until they all died. Usually the warrior dies first, then the archer, then the thief.
My pendant is average at 10 attack. We have yet to get a 12 within the group. Pretty fun bosses though.
The ranged people all stood on the platform where the magician girl spawned and pinned her to the left (or right, doesn't matter) of the platform. They continued to pin her until she died. Very simple fight.
Meanwhile, the melee people were dealing with all 3 of the other bosses. The warriors rushed all 3 of them way to the left corner. The warriors then proceeded to stand on top of the three of them and attack them all. Standing on top of the bosses made it so that you rarely, if ever got hit by the annoying, stun, seal, or 1/1 poison. You would be relegated to taking their rather low touch damage the whole time, which really isn't a problem.
After the ranged people are done with the magician girl, they all just ran left to help the melee. Though, admittedly, the ranged weren't as useful as the are in most bosses due to the constant stun/seal and because they can only hit 1 target. We pretty much continued like this until they all died. Usually the warrior dies first, then the archer, then the thief.
My pendant is average at 10 attack. We have yet to get a 12 within the group. Pretty fun bosses though.

