So as a pretty much test run we went in with about 18 people.
And our Boss strategy was crude and bascially relied solely on brute force.
Started on the bottom and cornered all 3. Warriors kept rushing Red Nirg Back with ease since it never went into its KB animaton. Now this was problematic since Rellik stuns like crazy....
So you can see how Red Nirg mowed down alot of range classes as we were stunned. Bishops/Mages/Bowmen all gone in a matter of minutes.
We were left with 7 people: 2 heroes, 1 shadower, 2 dk's, 2 NL's. And we just continued pummelling it. Red Nirg was the first to die and its spawns. Rellik was 2nd, after that it was easy just took time with no mages.
Then we moved on to Margana upstairs, again no problem. We had NL's on the platform lower than her, while mele classes attacked behind her. The totem was ummoned once, she healed 500k once, and that's it. Her 500k didn't seem to heal the rest of the GM's.
So that brute force technique took 3 apples each...for a lil more than 30min, with no SE.
Things to modify for the next runs. Isolate Rellik to one side, and keep the other two together. Killing Margana first seems like a plan too I guess =P. Especially if her zombify is a full map effect, though we seemed to have lucked out and not seen it. Though we had no bishops either so it's a moot point.
And our Boss strategy was crude and bascially relied solely on brute force.
Started on the bottom and cornered all 3. Warriors kept rushing Red Nirg Back with ease since it never went into its KB animaton. Now this was problematic since Rellik stuns like crazy....
So you can see how Red Nirg mowed down alot of range classes as we were stunned. Bishops/Mages/Bowmen all gone in a matter of minutes.
We were left with 7 people: 2 heroes, 1 shadower, 2 dk's, 2 NL's. And we just continued pummelling it. Red Nirg was the first to die and its spawns. Rellik was 2nd, after that it was easy just took time with no mages.
Then we moved on to Margana upstairs, again no problem. We had NL's on the platform lower than her, while mele classes attacked behind her. The totem was ummoned once, she healed 500k once, and that's it. Her 500k didn't seem to heal the rest of the GM's.
So that brute force technique took 3 apples each...for a lil more than 30min, with no SE.
Things to modify for the next runs. Isolate Rellik to one side, and keep the other two together. Killing Margana first seems like a plan too I guess =P. Especially if her zombify is a full map effect, though we seemed to have lucked out and not seen it. Though we had no bishops either so it's a moot point.

