2009-03-05, 03:14 AM
Analysis, Go!
Responses in bold.
So far I rank the most dangerous of them as:
1. Mage - Zombify will get many newb parties killed, and 8k pillar is srs business.
2. Warrior - 6k touch can get ranged killed if they are not HP washed
3. Archer - 1/1 + poison combo is the only thing to be worried about. Easily remedied with a combo elixir + All-Cure/Antidote
4. Thief - Biggest beef is the supposedly high weapon defense, as well as high avoid to screw over warriors and poorly geared Brawlers.
Oh wait.... lewl. Exact order as Isaac listed them.
IsaacGS Wrote:The bosses have some peach skills man...
Margana -
Zombify
Bishops for this boss should stick to buff duty, doing some DPS in between. Ginger Ales will be a must for Zombify. Power Elixirs can be hard to constantly supply.
500,000 HP recovery (not sure?)
Won't be a problem because Night Lords and Archers will mow through that like a hot knife on butter.
Summon Dark Menhir
999 attack falls short of 8k. Any melee below level 100 without Hyperbody is not likely to tank the hits.
Poison Cloud
Should be minimal concern, as with all other poison clouds
Red Nirg -
Summon 10 Windraiders
Mass mobbing needed, or a warrior with Rush
Summon 10 Stormbreakers
Mass mobbing needed, or a warrior with Rush
Summon 10 Nightshadows
Mass mobbing needed, or a warrior with Rush
Summon 10 Firebrands
Mass mobbing needed, or a warrior with Rush
Summon 5 Crimson Guardians
Mass mobbing needed, or a warrior with Rush
Attack Up +200 (AoE buff, affects nearby monsters)
800 attack = ~5.2k (Pap 2nd form), so 830 attack = ~5.5k+. Safe threshold would be 6k HP then, or 7k if you're really paranoid
Can stun
As long as Red Nirg doesn't come running after the ranged it's ok
Super KB
As long as Red Nirg doesn't come running after the ranged it's ok
When defeated, Revives into Scarlet Phoenix AND Azure Ocelot
Rellik -
1/1 and Poison (simultaneously)
Chug an elixir after this. Trying to cleanse the poison 1st is suicidal
Super KB
Not too worried since Rellik is not as strong as the warrior.
Stun
Not too worried since Rellik is not as strong as the warrior.
Seal
All-cures will be bought for this reason only
Summon black bird
Should be killable fast
Hsalf -
Haste (Speed +50)
Seems least dangerous since possesses fewest surprises. But the Haste may prove problematic. How? I don't know yet.
ouch.
Responses in bold.
So far I rank the most dangerous of them as:
1. Mage - Zombify will get many newb parties killed, and 8k pillar is srs business.
2. Warrior - 6k touch can get ranged killed if they are not HP washed
3. Archer - 1/1 + poison combo is the only thing to be worried about. Easily remedied with a combo elixir + All-Cure/Antidote
4. Thief - Biggest beef is the supposedly high weapon defense, as well as high avoid to screw over warriors and poorly geared Brawlers.
Oh wait.... lewl. Exact order as Isaac listed them.

