2009-03-04, 11:26 PM
IllegallySane Wrote:I've analyzed the weapon/magic attacks of the 4 Grandmasters:Not necessarily. Attacks can have their own physical attack values. I'd check it out, but...
Mage: 620/500 Weapon/Magic Attack
Warrior: 630/480 Weapon/Magic Attack
Archer: 600/490 Weapon/Magic Attack
Thief: 610/490 Weapon/Magic Attack
For the 600-630 Weapon attack range, Pap's attack fits the bill. So about ~3.2k+ at max? That means in the worst case that ranged gets touched, 3.5k HP is the threshold to survive everything.
For the 480-500 Magic attack range, the closest thing I could find to clear damage is a blast from a Jr. Newtie, which is ~2k at max. That means ranged only need over 2k HP (considering it's possible to avoid getting touched) to survive.
Summary: 3.5k+ HP for melee, 2k+ for ranged if party is good, 3.5k+ if party is bad.
It's ironic the mage has higher touch attack than magic attack. :f6: Also, I did not factor in any buff ups like weapon/magic attack up, so take my numbers with a grain of salt.

