2009-03-02, 01:49 PM
IsaacGS Wrote:O_oIf they destroy 50% when failed:
they have a 100% curse rate in the data. curse scrolls destroy items 50% of the time they fail, and the curse rate is 50% for them, so logically a 100% curse rate should always destroy the item. I guess it's not implemented right on the server, possibly deliberately then.
60% working chance
20% (which is 50% of what's remaining) break
20% fail no break...
What's curse rate?
