2009-03-02, 09:42 AM
Stereo Wrote:150%+25% bonus = 17% increase in damage
100%+25% bonus = 25% increase in damage
Improves damage more for heros, and they're already stronger..
Exception being double-weak mobs like Grims, where a Paladin could use 2 elements and get the same 25% boost as every other class.
The only way it would help is if they make it so it only gives an element boost with skills that use the same element (in which case it would be kinda pointless to make a Holy Polearm, because there are no Holy skills for DK)
Maybe make them give twice the boost if the element is already present in a skill (ie, 10 Holy for a Hero, 20% for a Pally using Holy Charge). That would alleviate it somewhatm and 10% for a non-ele class would be a small enough damage increase to keep it fair. Hell, make it 5 and 10 if you wanted to. Keep in mind that ele based weapons would only be useful in some situations, and the damage boost would only be present when weakness is (and a resistance would create lower damage).

