2009-02-28, 11:39 PM
Alloy Wrote:My concept of each:
-Windreaver: I see him, with those sexy eyewears, being supportive towards the other grandmasters. Like stunning, blinding, weakening, or even seducing (Pirate's mind control). Maybe trying to keep a distance, running away from the attackers, and having a huge range.
-Firebrand: The tricky one, teleporting around, and flying, being out of range for most. Maybe include original attacks like MP drain, dispel, fire clouds that act like poison, etc.
-Stormbreaker: The typical tank. Moves really slowly, but has a huge ammount of KB. Also most of his attacks have huge knockback on short (Kick) and long range (Earthquake). Also, the typical attack strong enough to one hit kill, but easily avoidable... not so much with 3 other bosses around.
-Nightwalker: Fast guy. Maybe original attacks like that Targa boss from MSEA, where it runs forwards, slashing, then jump back to its position. Maybe some additional tricks, like dissapearing, and reappearing in a explosion with epic knockback, summoning fake versions of himself, summoning unattackable bombs that explode after a set time, etc.
If you look closely, each class is worse against their respective grandmasters. So, if a particular class is having trouble, bring that grandmaster down first!
Very nice, I like these ideas. And btw, you jerks brought me onto the "Put goggles onto something" bandwaggon, sigh.

