2009-02-28, 11:31 PM
Alloy Wrote:My concept of each:
-Windreaver: I see him, with those sexy eyewears, being supportive towards the other grandmasters. Like stunning, blinding, weakening, or even seducing (Pirate's mind control). Maybe trying to keep a distance, running away from the attackers, and having a huge range.
-Firebrand: The tricky one, teleporting around, and flying, being out of range for most. Maybe include original attacks like MP drain, dispel, fire clouds that act like poison, etc.
-Stormbreaker: The typical tank. Moves really slowly, but has a huge ammount of KB. Also most of his attacks have huge knockback on short (Kick) and long range (Earthquake). Also, the typical attack strong enough to one hit kill, but easily avoidable... not so much with 3 other bosses around.
-Nightwalker: Fast guy. Maybe original attacks like that Targa boss from MSEA, where it runs forwards, slashing, then jump back to its position. Maybe some additional tricks, like dissapearing, and reappearing in a explosion with epic knockback, summoning fake versions of himself, summoning unattackable bombs that explode after a set time, etc.
If you look closely, each class is worse against their respective grandmasters. So, if a particular class is having trouble, bring that grandmaster down first!
Erm, I see it a tad differently. Personnally, i think the windreaver boss is gonna be the big 1 to worry about. It's so weird but i keep dreaming that it'll have this gigantic pierce attack that'll stabb all of us and do like 6k+ dmg. I just see it as the biggest problem. The firebrand boss i see as ergoth like. Dispelling, sealing, stunning, zombifying ( maybe ) and doing full screen bottom of the floor fire attacks ( same concept as ergoth's skulls ) I also see reflect as a major problem for this boss. Even though it was only implemented in the balrog boss so far, if it uses reflect, we are going to have hundreds of falling tombstones D: As for the stormbreaker, i think you got it pretty right on...and i think that it'll do the most dmg with a huge beam attack that'll KB us all back to the wall and stun us.....dmg ranging from 9-10k........The nightwalker is also a problem. I see him being too fast....with poison mist like attacks, and flying daggers coming down like arrow rain..Whatever it will be, all i can say is, we definitely CAN'T underestimate these bosses....It's going to be a tough boss(s) battle.

