2009-02-27, 04:30 PM
(This post was last modified: 2009-02-27, 04:31 PM by IllegallySane.)
Stereo Wrote:Only mages, really. It's just an issue for Thieves because their secondary stat is way easier to scroll than their primary (though it's being balanced out with luk earrings and overalls and such), so they have to lower their secondary stat when they upgrade, unlike Bowmen who can pretty much get all their str from helm/pendant and everything else for dex.
I would support this, maybe it would get the 16x+ to stop outbidding me on level 100-120 weapons -_- I would really prefer if they introduced a whole range from 120-160 though, not just 110 jump to 160.
Level 130-160 weapons for Thieves: 170-200 DEX needed.
Level 130-160 weapons for Warriors: Can equip weapons without having to put points into DEX, so higher weapons simply mean more weapon attack.

Level 130-160 weapons for Bowman: 130-165 STR, but there's no real point using a STRless bow though, because it's all about the same
Level 130-160 weapons for Mages: 132-163 LUK. Unless the LUK staves/wands give a much higher magic attack bonus or higher elemental amplification than LUKless wands, they will be useless.

Level 130-160 weapons for Pirates: 130-160 STR/DEX. Will rape DEXless Brawlers for sure, but more DEX = more naggerishly high avoid and accuracy. Also, we all know Corsairs need more weapon attack,
so either way it'd be win for Pirates.But on the other hand, such weapons will give an excuse to let the Horntail Pendant be scrolled 2 more times, since 2 extra eggs will add +34 to secondary stat, so you really need only 6 extra of your 2ndary stat to keep down the 2nd stat of any class. More power to normal stat classes though if such weapons are to be released. Lord knows we need less DEXless ASSassins and less LUKless mages.

