2009-02-24, 10:40 PM
Hazzy Wrote:I get how monster spawn, I just don't get why you think spawn points are client sided.because a Private server isn't a perfect emulation of a real server.
If you change a pServer's WZ files, spawn's location and mob changes, even with Global WZ files. What makes pServer special? And why haven't hackers abused control over what spawns where, if it's Client sided?
There's probably a server-side check to see if the .wz file locations match up. Just like damage, it's calculated on both ends.

