2009-02-24, 05:56 PM
IsaacGS Wrote:In that case, it's still no, because monster spawn points are coded into the map data. They can adjust spawn times and make them insanely long so that they're effectively removed, but they can't actually remove them with a server check.
If spawn is controlled in the server WZ files, why wouldn't a Server Check fix it? o.o
Server sided, so no need to update our files.

