2009-02-24, 09:48 AM
GummyBear Wrote:Also, keeping track of how many attacks per minute is just huge. The cost needed to count every characters on a server makes it not feasible.
Is it any worse than the cost to the server of having to keep track of the hp of a monster decreasing every 0.1 seconds? How about keeping track of player's total mesos when hackers use the no-delay looting to pick up dozens of mesos at once?
Banning or blocking people who cheat should be a priority, not keeping the server costs down but bumping them up by letting cheaters abuse the client.
And if they enforced it at, say, no more than 20% excess per minute, then it would take away the ability to cheat at bosses. Why use no delay when it gives you 10 extra crushers per minute, but you have to carefully count to make sure you never do too many?

