2009-02-23, 09:51 PM
GummyBear Wrote:I dont know the actual mechanics of No-delay, but my guess involves repacking. That's is something on the client side, mostly. Fixing client-sided stuff isnt a simple task. The scope and span is huge.Couldn't they just make the server disconnect you if you send too many attacks at once? Seems like a simple enough solution.
Scrolling on the other side, is on the server. This can be fixed easily. Adding a little structures and this issue shouldnt be happening in the future (easier said than done tho).

