LeJoueur Wrote:As it wasn't designed by the same developer team, it's more of "dam we haven't thought about that", they clearly poorly coded white scroll as a straight "slot++" without much of a verification... just like when they imported magatia from kMS they just filtered out the items that weren't in the data: hence the monster book card for instance.
Or maybe they copied it straight, and every time someone kills a Magatia mob, an error message "Incorrect Item ID" pops up on their server when it tries to drop stuff we don't have yet.
Quote:Anyone else feel that a Scroll that works 1% of the time are a bit too obscure?I agree the clean slate scroll rates are stupid. Why would you even use a lower % one if you can get higher. They all have twice the chance of breaking as they do of working, it's just more and more likely for nothing to happen.
If (for example) the 1% scrolls had only 0.5% chance to break, 3% had 2% chance to break, 5% had 5% chance to break, and 20% had 40% chance to break, then maybe people would go for the lower ones.

