2009-02-21, 08:41 PM
Russt Wrote:200k damage cap does not apply only to Snipe. It's for all skills and is pretty much a necessity in any version where mobs have much over 100k HP.
Better balance is to throw out the damage cap thing and just make it deal 3000% damage with a 4 second cooldown.
Yeah, but from an archer standpoint, 200k damage cap realistically only affects snipe (pierce when appled, etc., but appled situations are usually bosses, where a 99k+ damage pierce really isn't necessary, if at all).
I also agree with that 3000% damage thing because as of right now, snipe gains no benefit from apples and such.
New alternate build:
120: 3 Sharp Eyes
121: 5 Sharp Eyes, 1 Marksman Boost
122: 7 Sharp Eyes, 1 Frostprey
123: 9 Sharp Eyes, 1 Dragons Breath
124: 3 Marksman Boost, 1 Snipe
125: 6 Marksman Boost
126: 9 Marksman Boost
127: 12 Marksman Boost
128: 15 Marksman Boost
129: 18 Marksman Boost
130: 21 Marksman Boost
131: 12 Sharp Eyes
132: 15 Sharp Eyes
133: 18 Sharp Eyes
134: 21 Sharp Eyes
135: 24 Sharp Eyes
136: 27 Sharp Eyes
137: 30 Sharp Eyes
138: 24 Marksman Boost
139: 27 Marksman Boost
140: 3 Piercing Arrow
141: 6 Piercing Arrow
142: 9 Piercing Arrow
143: 12 Piercing Arrow
144: 15 Piercing Arrow
145: 18 Piercing Arrow
146: 21 Piercing Arrow
147: 4 Snipe
148: 7 Snipe
149: 10 Snipe
150: 13 Snipe
151: 16 Snipe
152: 19 Snipe
153: 22 Snipe
154: 25 Snipe
155: 28 Snipe
156: 30 Snipe, 22 Piercing Arrow
157: 25 Piercing Arrow
158: 28 Piercing Arrow
159: 30 Marksman Boost
160: 30 Piercing Arrow, 1 Blind

