2008-07-14, 05:29 AM
I would design a huge tower that actually has 100 floors. Basically, it would have monsters in the lv. 10 to lv. 120 range.
Here's a list of the greater details of my idea:
-Basically, just like the towers that seperate two towns currently in MS (Orbis Tower, Eos Tower, Helios Tower), there would be points to use. In this tower's case, the "rocks" would be an elevator, and using those rocks would require meso. There is an elevator every 15 floors, and on the 1st and 100th floors.
-The monsters would range from themes such as giant mutated cockroaches (!?), Miner Zombies that attempt to mine for minerals out of the tower itself, and winged beasts such as Manticores and Valkyries. (Those winged beasts would be Lightning-weak, not too surprisingly, and therefore giving WKs and I/Ls some more things to zap.)
-The boss of this tower would be in a special room on the "town" of the 100th floor. Basically, he's the person who thought of this giant tower, and he's reached the point of insanity. The main part about this boss fight is that it's a damage race in that you kill him before a timer runs out, otherwise he kills everyone instantly. (If anyone has played World of Warcraft, and understand the concept of bosses having Enrage timers, this is it.)
-Also there would be NPCs on the 1st and 100th floor towns that would allow you to create "Reedemed Scrolls" with a Dark Scroll of any type and a White Scroll. Basically, Redeemed Scrolls have the Dark Scroll success rates, but don't blow up items if they fail, and if they're successful, the item becomes untradable. Basically, this idea is to prevent inflation and to discourace funding characters excessively, and also allows people to scroll valuable untradable items (Z helms for example) without fear of having to run to get another one should it explode. Of course, White Scrolls would need to be made much more common for this idea to work, so all mobs in this tower have a fix percentage rate (1-2%?) to drop them.
I don't remember the rest of the details about my idea, so I'll add to this a bit later.
Here's a list of the greater details of my idea:
-Basically, just like the towers that seperate two towns currently in MS (Orbis Tower, Eos Tower, Helios Tower), there would be points to use. In this tower's case, the "rocks" would be an elevator, and using those rocks would require meso. There is an elevator every 15 floors, and on the 1st and 100th floors.
-The monsters would range from themes such as giant mutated cockroaches (!?), Miner Zombies that attempt to mine for minerals out of the tower itself, and winged beasts such as Manticores and Valkyries. (Those winged beasts would be Lightning-weak, not too surprisingly, and therefore giving WKs and I/Ls some more things to zap.)
-The boss of this tower would be in a special room on the "town" of the 100th floor. Basically, he's the person who thought of this giant tower, and he's reached the point of insanity. The main part about this boss fight is that it's a damage race in that you kill him before a timer runs out, otherwise he kills everyone instantly. (If anyone has played World of Warcraft, and understand the concept of bosses having Enrage timers, this is it.)
-Also there would be NPCs on the 1st and 100th floor towns that would allow you to create "Reedemed Scrolls" with a Dark Scroll of any type and a White Scroll. Basically, Redeemed Scrolls have the Dark Scroll success rates, but don't blow up items if they fail, and if they're successful, the item becomes untradable. Basically, this idea is to prevent inflation and to discourace funding characters excessively, and also allows people to scroll valuable untradable items (Z helms for example) without fear of having to run to get another one should it explode. Of course, White Scrolls would need to be made much more common for this idea to work, so all mobs in this tower have a fix percentage rate (1-2%?) to drop them.
I don't remember the rest of the details about my idea, so I'll add to this a bit later.

