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Squid Training Guide for F/P Mages
#9
Harrisonized Wrote:Might wanna include ginger ales as well. They're a bit cheaper for their cost. Preference is at play, give the people more options.

Well, here's the thing: A late 7x-early 8x F/P only have enough HP and MP to take about 3-4 touch or magic damage before they die. And if they want to pot every time they get hit with attacks/touch, watch the costs pile up. Plus, MP:meso-wise, its not worth it, EVEN if it reaches to where you even out with the MP:meso ratio. Those pots are meant to be used at higher levels, hence their effects and the matching cost. Ginger Roots, on the other hand, are quite cheap, are supposed to be used at lower levels, and just enough to heal back to full health, if you pot every hit. Combine with responsible navigation during training (aka don't go reckless and provoke/bump every Squid you see), and the costs with the Roots will be low enough to the point where you can break even or make some extra cash.

Hope you understand.

Harrisonized Wrote:Woops. Might wanna fix this. Mage accuracy isn't dependent on magic attack, so you won't see "MISS" any more than what you had seen before.

Should make this a bit more clear by saying that "damage is irrelevant here".

Well, what I was trying to say is that if you use a weapon w/o magic attack on them, your magic will be too low to the point where the magic defense of Risell Squids are enough to see some "MISS"es pop up. Well, that's from what I saw when I trained there. (Note that when I used a normal mage weapon, the "MISS"es reduced drastically).

Harrisonized Wrote:Actually, this is not true. I've used my mount quite a bit now, and well... I find it HELPFUL to have an "adjustable" speed. Whenever I need a speed boost, I press my mount. When I no longer need the speed boost, I dismount. Because of my keyboard layout, whenever I reach a ladder, I basically press [mount+jump+mount]. This gives me what I call a "hasted jump". Same goes for if I'm falling, I'll tap my mount button when I jump off and re-tap it just as I'm about to hit the ground. The casting speed of mount is about 40 times a minute, roughly the speed of explosion, except that you CAN use the mount's effect before the animation turns off.

Now, when playing with the mount in Aqua, I found mount quite useless for moving upwards, because when moving UP with my mount, I shoot up VERY quickly and as a result, end up crashing uncontrollably. However, mount's are excellent for moving DOWN, because I would not shoot down, and rather can control varying speeds.

I theorize that the "shooting up" is because of the configuration of Aqua road. When moving up, instead of pressing up arrow to signify the up direction, one must jump... up. However, because of the "low-gravity" design of aqua, once you jump up, the distance that is allowed for that jump is determined by speed (much like when jumping sideways on land, the distance of the jump is determined by the speed, but instead the distance of the up movement is determined by the speed).

Now, having said that, it's actually quite simple. Because teleport usually (usually emphasized) has the horizontal distance covered, mount is the only way a mage can increase his/her speed VERTICALLY (when there are no platforms above you).

Vertical positions are up/down. Since up, as I explained, is pretty much useless, let us explore the capacities of the mount for "down". In Aqua, one has quite a lot of control over the speed of his/her character. A person has control over two speeds:
1) Speed of character sinking
2) Speed of character swimming down (by holding the down button)

Adding a mount will give you control of TWO more speeds
3) Speed of mount sinking
4) Speed of mount swimming down (by holding the down button)

What I find though, is that mount is especially useful when the speed of your character and the speed of the mount vary a lot. When you need fast speed, use the mount. If you're about to crash, dismount immediately and jump. When you dismount in such a fashion, your character starts moving slowly, and because the character is slow, it will propel you only a small bit, and that will land you just above the mob that you were intending to reach.

I believe that people should cut down on the speed potions. Why use them at all when you can just mount/dismount at variable intervals to have supreme control over speed? Also, going for maxed speed/jump (or haste), would be destroying the usage of your mount.

What I recommend people do is that they set mount close to teleport and jump. Only when using all three can the full mobility of a mage be utilized properly.

Well Harrison, as Kajitii said, not everyone can afford a mount. Speed potions are pretty much a godsend from Nexon since they give a good boost of speed for a very good amount of time, and is cheap per pill.

I do agree on you with pressing the down arrow in Aqua, as it accelerates your speed. However, there are some disadvantages:

1) Despite the control you have, you might bump into a Squid that's right below you, that you couldn't see, and couldn't get out of the way in time.

2) Following up with that, you cannot rebuff, or do anything that might determine your survival. Especially if you run into a mob of Squids, and you lag and not pot in time.

3) Everyone has its preferences. However, I find dismounting/mounting very annoying. The millimeter-second delay it has slow things down enough to the point where it drives you nuts. Don't forget the things you cannot do when you're on a mount. Hence this is why I strongly don't recommend using Mounts during training is because the fast-paced training will be fast to the point that you wouldn't be using the Mount anymore to navigate.

Regarding speed/jump: Unless someone is crazy and decides to get enough speed/jump equipment to the maximum allowed possible, I do not recommend this. First, the excessive jump will make you crash uncontrollably. Second, the speed/jump equips will take away the ability to wear equips that might have more value in training, such as Zhelm. Third, the cost to obtain/scrolling them is quite unnecessary.
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Messages In This Thread
Squid Training Guide for F/P Mages - by Harrisonized - 2009-02-17, 12:03 AM
Squid Training Guide for F/P Mages - by Cyanne - 2009-02-19, 04:00 AM
Squid Training Guide for F/P Mages - by Harrisonized - 2009-02-19, 07:11 AM
Squid Training Guide for F/P Mages - by WillDaSnail - 2009-02-20, 12:47 AM
Squid Training Guide for F/P Mages - by Cyanne - 2009-02-20, 01:19 AM
Squid Training Guide for F/P Mages - by Cyanne - 2009-02-20, 02:17 AM
Squid Training Guide for F/P Mages - by Harrisonized - 2009-02-20, 09:19 AM

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