2009-02-19, 07:11 AM
WillDaSnail Wrote:For this, I strongly recommend Ginger Roots (Might wanna include ginger ales as well. They're a bit cheaper for their cost. Preference is at play, give the people more options.) (Recovers 40% HP and MP). Its cheap, and has both MP and HP recovery in one, which is much more cost-efficient than buying two different pots at the same time. You only need to pot every time you get hit with Risell Squid’s magic attacks or bumping into one.
WillDaSnail Wrote:-Nothing wrong with this part, but just saying it's a bit hard to see the asterisks because you spaced it so close to your picture.*
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(* = denotes possible usage by both normal-LUK/Low-LUK and LUK-less F/P Mages)
WillDaSnail Wrote:- Red Whip/Pico-Pico Hammer: If you simply want speed over a nice decrease in magic attack, go for it. However, I would not recommend strongly using this weapon since it may be hard to OHKO poisoned mobs, especially in the earlier levels (due to insufficient magic – you’ll see MISS pop out frequently).Woops. Might wanna fix this. Mage accuracy isn't dependent on magic attack, so you won't see "MISS" any more than what you had seen before.
WillDaSnail Wrote:NOTE: Some of you may wonder why Level 70 Elemental Wands are NOT up there. Here’s the reason: The speed of it is utterly slow, and is not suitable either way for this type of training. Plus this type of training isn't about flaunting how much damage you can do.....Should make this a bit more clear by saying that "damage is irrelevant here".
WillDaSnail Wrote:Note regarding the usage of Mounts and the Jump Down functions: As much as you would think that Mounts are extremely useful during training, I strongly recommend not using it, unless you find a way to mount/demount in a moment’s notice. When you’re mounted, you’re pretty much vulnerable in terms of not being able to pot, as well as not being able to attack. The delay in mounting/demounting is quite unbearable, as it'll mostly slow you down. Also, if you noticed, the routes that I marked will take you through areas where monsters are numerous, which will increase the chances of you bumping into a Squid. In short, its going to be more of a hassle than a benefit to use a mount during trainingActually, this is not true. I've used my mount quite a bit now, and well... I find it HELPFUL to have an "adjustable" speed. Whenever I need a speed boost, I press my mount. When I no longer need the speed boost, I dismount. Because of my keyboard layout, whenever I reach a ladder, I basically press [mount+jump+mount]. This gives me what I call a "hasted jump". Same goes for if I'm falling, I'll tap my mount button when I jump off and re-tap it just as I'm about to hit the ground. The casting speed of mount is about 40 times a minute, roughly the speed of explosion, except that you CAN use the mount's effect before the animation turns off.
Now, when playing with the mount in Aqua, I found mount quite useless for moving upwards, because when moving UP with my mount, I shoot up VERY quickly and as a result, end up crashing uncontrollably. However, mount's are excellent for moving DOWN, because I would not shoot down, and rather can control varying speeds.
I theorize that the "shooting up" is because of the configuration of Aqua road. When moving up, instead of pressing up arrow to signify the up direction, one must jump... up. However, because of the "low-gravity" design of aqua, once you jump up, the distance that is allowed for that jump is determined by speed (much like when jumping sideways on land, the distance of the jump is determined by the speed, but instead the distance of the up movement is determined by the speed).
Now, having said that, it's actually quite simple. Because teleport usually (usually emphasized) has the horizontal distance covered, mount is the only way a mage can increase his/her speed VERTICALLY (when there are no platforms above you).
Vertical positions are up/down. Since up, as I explained, is pretty much useless, let us explore the capacities of the mount for "down". In Aqua, one has quite a lot of control over the speed of his/her character. A person has control over two speeds:
1) Speed of character sinking
2) Speed of character swimming down (by holding the down button)
Adding a mount will give you control of TWO more speeds
3) Speed of mount sinking
4) Speed of mount swimming down (by holding the down button)
What I find though, is that mount is especially useful when the speed of your character and the speed of the mount vary a lot. When you need fast speed, use the mount. If you're about to crash, dismount immediately and jump. When you dismount in such a fashion, your character starts moving slowly, and because the character is slow, it will propel you only a small bit, and that will land you just above the mob that you were intending to reach.
I believe that people should cut down on the speed potions. Why use them at all when you can just mount/dismount at variable intervals to have supreme control over speed? Also, going for maxed speed/jump (or haste), would be destroying the usage of your mount.
What I recommend people do is that they set mount close to teleport and jump. Only when using all three can the full mobility of a mage be utilized properly.

) (Recovers 40% HP and MP). Its cheap, and has both MP and HP recovery in one, which is much more cost-efficient than buying two different pots at the same time. You only need to pot every time you get hit with Risell Squid’s magic attacks or bumping into one.
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