2009-02-19, 04:25 AM
(This post was last modified: 2009-02-19, 04:46 AM by WillDaSnail.)
KajitiSouls Wrote:I haven't read everything yet, but I will edit as I go along.
I don't remember Risell Squids being weak to Ice. It's possible it could have changed over the months, but I've remembered Aqua Dungeon to be notoriously unfriendly to WKs since virtually no monsters are weak to any element aside from poison. I was in Ludibrium toasting Grims since there was no place for WKs in the formerly legendary Squids area.
Pirate Hats have speed and jump, and are like mini-zhelms. You can use those if for some reason you have one.
Jump still has an effect while swimming. If you can, get jump too. Violet SSes are a bonus since they have speed AND jump =P Just in case you have trouble being convinced, try testing various speed/jump in the waters of Nautilus Port. I'd still consider speed as the better priority though.
Substitutes for the Red Whip and Pico-Pico Hammer (since you put them up there) are the Flaming Katana (+17 speed) and the Glowing Whip. How you're going to get them is another issue. EDIT: kkz, scratch the Glowing Whip, it holds no advantage over the Red Whip for Mages.
To be continued...
Ah, I forgot about the other effects of VSS. Thanks for reminding me! xD
Pirate hats, I'll add that in too. I was probably too concretrated on the fact that more lower level people have zhelms nowdays, lol.
Cyanne Wrote:^To add on to that, red flowery tube can be very cheaply obtained in the MTS for the low, low price of 221 and adds a fair amount of speed, around 10 if I remember correctly, effectively dodging the inflation on red whips.
Hm, interesting. Let me look into this as a possible addition. Thanks for the suggestion!
Cyanne Wrote:Another thing about your equipment section; if people can't afford decent speed equipment, I'd strongly suggest hp equipment. Because damage doesn't matter and int/luk's effect on accuracy is somewhat negligible, adding hp equipment is great for making potions heal more and decreasing risk of death for less-experienced people. Also, I think you're over-exaggerating the importance of the speed of the weapon (attack speed, not movement speed). While it does affect explosion casting rate, it's quite insignificant (around the order of ~15% of a decrease, which is really barely anything if you think about it), and I'd personally rather take the 150hp, normal speed wisdom staff over the 0hp, fast 4 speed poison mushroom, evil wings, fan, or whatever.
While HP equips were not as common back in my older days, I learned by experince on how to survive. But note that once one gets used to the pace of the training, HP equips only serve as a buffer as a "just in case", and he/she eventually will not use them anymore. You can say that the gravity in Aqua Road contributes to getting the training routine quick. xD
Good point you made there though, I haven't even thought of using HP equipment down at Squids. I'll give this a major consideration.
Cyanne Wrote:About the requirements thing, I don't think that level 1 explosion is an absolute minimum requirement. This might mislead people into geting level 1 explosion early, which delays poison mist's optimal levels (3x+1). Especially due to low accuracy, level 1 explosion rarely hits more than 3 or so monsters, so low-level explosion really should be avoided until you get decent accuracy on the squids. In my opinion, you should separate recommended skills into required and optimal, with required with whatever level mist you can use to start double misting, and optimal with 28-30 mist, 28+ explosion, and 11+ booster.
Well, note that the Mist's range increase that I based it on (starting from level 1, and increase by increments 3 every time you level). Truly, it doesn't delay optimal levels of Mist. The reason why I put Explosion up there so the player can gain the ability to clear any large-sized mobs that might accumulate. Basically, its to make life easier.
I was thinking about having Explosion as a optional skill while I was piecing this guide together, all due to its crappy range and base atk (at level 1).
About the "optimal" and "required": Hm, while giving this a thought, I think that might help define the requirements of skills that I might have. Thanks for the suggestion xD

