2009-02-19, 04:00 AM
^To add on to that, red flowery tube can be very cheaply obtained in the MTS for the low, low price of 221 and adds a fair amount of speed, around 10 if I remember correctly, effectively dodging the inflation on red whips.
Another thing about your equipment section; if people can't afford decent speed equipment, I'd strongly suggest hp equipment. Because damage doesn't matter and int/luk's effect on accuracy is somewhat negligible, adding hp equipment is great for making potions heal more and decreasing risk of death for less-experienced people. Also, I think you're over-exaggerating the importance of the speed of the weapon (attack speed, not movement speed). While it does affect explosion casting rate, it's quite insignificant (around the order of ~15% of a decrease, which is really barely anything if you think about it), and I'd personally rather take the 150hp, normal speed wisdom staff over the 0hp, fast 4 speed poison mushroom, evil wings, fan, or whatever.
About the requirements thing, I don't think that level 1 explosion is an absolute minimum requirement. This might mislead people into geting level 1 explosion early, which delays poison mist's optimal levels (3x+1). Especially due to low accuracy, level 1 explosion rarely hits more than 3 or so monsters, so low-level explosion really should be avoided until you get decent accuracy on the squids. In my opinion, you should separate recommended skills into required and optimal, with required with whatever level mist you can use to start double misting, and optimal with 28-30 mist, 28+ explosion, and 11+ booster.
I can't say much about the routes because jump down, which should dramatically change the pace of this map for misting, wasn't around back then =/
Great guide by the way =]
Another thing about your equipment section; if people can't afford decent speed equipment, I'd strongly suggest hp equipment. Because damage doesn't matter and int/luk's effect on accuracy is somewhat negligible, adding hp equipment is great for making potions heal more and decreasing risk of death for less-experienced people. Also, I think you're over-exaggerating the importance of the speed of the weapon (attack speed, not movement speed). While it does affect explosion casting rate, it's quite insignificant (around the order of ~15% of a decrease, which is really barely anything if you think about it), and I'd personally rather take the 150hp, normal speed wisdom staff over the 0hp, fast 4 speed poison mushroom, evil wings, fan, or whatever.
About the requirements thing, I don't think that level 1 explosion is an absolute minimum requirement. This might mislead people into geting level 1 explosion early, which delays poison mist's optimal levels (3x+1). Especially due to low accuracy, level 1 explosion rarely hits more than 3 or so monsters, so low-level explosion really should be avoided until you get decent accuracy on the squids. In my opinion, you should separate recommended skills into required and optimal, with required with whatever level mist you can use to start double misting, and optimal with 28-30 mist, 28+ explosion, and 11+ booster.
I can't say much about the routes because jump down, which should dramatically change the pace of this map for misting, wasn't around back then =/
Great guide by the way =]

