2009-02-18, 11:45 PM
Quote:More random thoughts...
- Avoidability will probably be less useful, since you can likely just dodge attacks manually, though Avoidability might be used for some 'last second avoid' mechanic or something. Same thing applies to Accuracy.
OR you could just have avoid determine how fast your character can sidestep/barrel roll (lols) and well as how far they can go when doing so ^^. And how bout if accuracy made it so that the controls reacted a lot more smoothly than for people without any accuracy. (of course not mages)

