Devil's Sunrise Wrote:Only thing we need to do, is to double the price of all %-based NLC-pots.
How would that make the slightest difference?
Mages would still do the same thing they'd just double the prices they charge for leech.
Mages have ultimates. Asking them not to use them is like asking a warrior not to attack things. The versions where they're unusable like KMS are just sad because the ultimates are as worthless as infinity.
The fact the game is currently designed so poorly that only mages have an advantage is not the fault of mages. It's a bias Nexon built in by not releasing sufficient areas to cater to the entire population.
These endless threads trying to "fix" mages just need to die.
Dusk Wrote:MP should cost a bit more than HP because mages have MP saving and recovering skills, but not double
In case you've never looked at a mage before, we have this thing called "Elemental Ampliction" without which, our damage sucks, but with, our damage cost doubles on all skills. That's why our ultimates cost 7000 MP when a bishop only costs 3500. No extra 5 mp per level, no "mp eater" that absorbs 10mp per kill, no "regain 400 mp every 10 seconds" skill, is ever going to offset that.
It's not having what you want - It's wanting what you've got.

