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A pot cost system that actually makes sense
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Without %-based pots, HB would no longer be much of a money-saver...

Also, %-based is the only thing keeping magician pot costs down for bossing. It doesn't really seem fair for bossing to be more expensive for magicians, when we're already automatically worse at it. =/

Also also, add some HP/MP pots that aren't symmetrical. Otherwise higher-leveled magicians have to either waste thousands of HP worth of healing (and therefore mesos, on top of the higher cost of MP), or pot multiple times to take a heavy hit or 1/1 with MG. Trust me, having to pot twice after 1/1 is a REALLY HUGE disadvantage. You can't lag at all or you're dead.

I'm not convinced this wouldn't make third job (particularly Himes with MG [if you lag]) too expensive for priests, either. We take lots of damage and don't get hardly any mesos in return, just EXP.

EDIT: What I'm trying to say is, while I don't agree with your reasons for proposing this system... How would magicians train in 4th job without Ultimates? Major skill revamp (more than the KMST one)? And would more expensive leech really stop the rich kiddies from buying it?... I'm keeping an open mind, as long as you think harder about how Magic Guard works.
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A pot cost system that actually makes sense - by Morgana - 2009-02-18, 06:23 PM

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