Cardboardsnail Wrote:I'm unsure of which one it is, but there's 4 nightmares in the one I'm talking about.Another thing you should probably consider is the fact that mp eater saves you mesos regardless of where you are training. If I were to seriously follow that logic, MP eater would be listed in virtually every high level training ground (and definitely every cleric and priest training ground) because of that fact.
Max MP eater isn't essential for nightmares. I did fine on 1 mp eater, actually. Since MP eater has an influence on money, it is relevant.
No MP pots spent means Nightmares are a potential money making spot.
With proper teleporting, HP pot use could be minimized too.
mp eater is pretty much the only reason why clerics never run out of mp when they are heal training anywhere, so as far as the thread is concerned, it isn't something that should be listed to prevent the excessive redundancy.
GW2000 Wrote:I have a question, just out of curiosity. Why is Zombie Lupins a good place for I/L at Lvl. 60-80, but only good for clerics at Lvl. 40-60?I'm not entirely sure of the specifics because it was a place suggested to me by several other people to be listed here. My impression is that the training methods of i/l mages and clerics are quite different, which would result in the different level range. I would guess that clerics mob the zlupins together and then kill many at once whereas a higher level i/l wizard is able to kill quickly and not need to mob them. zlupins isn't listed for higher level clerics because it is simply more efficient for them to train elsewhere.

