2009-02-12, 03:30 PM
I need help deciding which character I should continue. The characters: xbow and bandit.
Known pros of Shadower
*high avoid
*high acc melee
*multiple skills for multiple situations
*hits lots of numbers
*has meso gaurd for survivability
*jack of all trades
cons of shadower
*total mob skill DPM (non ME) does way less damage than mage ultimate (at lvl 180l; 99K times 15 equals nearly 1 million and a half damage total maximum in 5 seconds)
*same HP as NL
*low single target dpm
*master of none
*defence takes a good majority out of damage for some skills
Marksman pros-
*High target mobbing damage (though still now where near the mage DPM)
*High acc
*Range
*Skills that help you avoid attacks
*Snipe and Pierce can improve the class by alot for training (assuming we get the new skillz update)
*Can solo some bosses at upper levels
Marksman cons-
*Used as SE Mule in upper level bosses
*Pierce has overkill
*Has to be provided HB or be HP washed at Pink Being, HT, and or (Papu, Pianus, cant take hit from spawned monsters if HP below 4K or so)
*Low mobility
Personal Knowledge
Shadower from my experience the shadower can avoid hits and save a considerable amount of money, as well as use MG to increase the maximum damage you can take. However the shadower has some weakness in not being able to be important enough in party bosses, and has some trouble with meso usage for one of their more important skills that gives them the ability to solo bosses in efficient and profitable time (Meso explosion). The shadower also trains slightly slower than the marksman (boss killing or mob killing), from my Tespian experience (9% slower per hour, lvl 16x.... AT GMS TESPIA)
The marksman on the other hand has trouble with survival; loses 7% on death and unable to take unavoidable hits from certain monsters/bosses. Skills like pierce and snipe (updated) have overkill on certain monsters because of lack of training areas that have mobs that have OVER 100K HP. The pros of the marksman include the ability to cast SE, ability to attack some bosses that would require a large number of accuracy and could kill melee warriors in 1 shot, and the ability to freeze and lure and push back monsters to avoid getting hit. In GMS Tespia my marksman (16x) was able to gain 15% per hour but lacked HP to boss HT (HP washing couldn't be done).
Both classes have the ability to adapt for most situations. Both classes can use their abilities to survive, mob, solo, be profitable, and be non repetative. My question is what matters more in the 4th job, in terms of leveling AND having fun, and which of these two classes is better suited to the attribute that matters the most? I have played both classes in 4th job in GMS Tespia 3, though not for a long enough time to get a feel of fourth job. I want to stick to one character to reap maximum benefits. Help me decide which of these characteristics is more important and which class is better overall
Known pros of Shadower
*high avoid
*high acc melee
*multiple skills for multiple situations
*hits lots of numbers
*has meso gaurd for survivability
*jack of all trades
cons of shadower
*total mob skill DPM (non ME) does way less damage than mage ultimate (at lvl 180l; 99K times 15 equals nearly 1 million and a half damage total maximum in 5 seconds)
*same HP as NL
*low single target dpm
*master of none
*defence takes a good majority out of damage for some skills
Marksman pros-
*High target mobbing damage (though still now where near the mage DPM)
*High acc
*Range
*Skills that help you avoid attacks
*Snipe and Pierce can improve the class by alot for training (assuming we get the new skillz update)
*Can solo some bosses at upper levels
Marksman cons-
*Used as SE Mule in upper level bosses
*Pierce has overkill
*Has to be provided HB or be HP washed at Pink Being, HT, and or (Papu, Pianus, cant take hit from spawned monsters if HP below 4K or so)
*Low mobility
Personal Knowledge
Shadower from my experience the shadower can avoid hits and save a considerable amount of money, as well as use MG to increase the maximum damage you can take. However the shadower has some weakness in not being able to be important enough in party bosses, and has some trouble with meso usage for one of their more important skills that gives them the ability to solo bosses in efficient and profitable time (Meso explosion). The shadower also trains slightly slower than the marksman (boss killing or mob killing), from my Tespian experience (9% slower per hour, lvl 16x.... AT GMS TESPIA)
The marksman on the other hand has trouble with survival; loses 7% on death and unable to take unavoidable hits from certain monsters/bosses. Skills like pierce and snipe (updated) have overkill on certain monsters because of lack of training areas that have mobs that have OVER 100K HP. The pros of the marksman include the ability to cast SE, ability to attack some bosses that would require a large number of accuracy and could kill melee warriors in 1 shot, and the ability to freeze and lure and push back monsters to avoid getting hit. In GMS Tespia my marksman (16x) was able to gain 15% per hour but lacked HP to boss HT (HP washing couldn't be done).
Both classes have the ability to adapt for most situations. Both classes can use their abilities to survive, mob, solo, be profitable, and be non repetative. My question is what matters more in the 4th job, in terms of leveling AND having fun, and which of these two classes is better suited to the attribute that matters the most? I have played both classes in 4th job in GMS Tespia 3, though not for a long enough time to get a feel of fourth job. I want to stick to one character to reap maximum benefits. Help me decide which of these characteristics is more important and which class is better overall

