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GM BLOG The Battle of Crimsonwood Keep
Dusk Wrote:I don't really approve of the idea of class-restricted PQs. It doesn't foster teamwork, or make the PQ more inclusive, or anything. It just makes doing the PQ really annoying because you have to look for a specific person just to attempt the damn thing. This problem is particularly prominent in the "dead" PQs - not having a mage in OPQ is a huge annoyance. You can spend a good 30 minutes with a party of 5 waiting for one even on a crowded server.

Another example is when you can't GPQ because the only people available don't fill the necessary DS/Tele/30- positions. Why the hell do you need a 30- anyway? It doesn't make noobs feel wanted. Few guilds with a roster of people high-levelled enough to kill Ergoth quickly and efficiently want to keep a steady stream of newbies coming in their guild. 99% of the time, someone is put on a low levelled mule designed specifically for this purpose.

I was on an 84 DK trying out Magatia PQ. I went into Juliet's waiting room to see 3 people looking for a 4th member. It was like "Oh look, an 84 DK; clearly, you would be freaking awesome to party with, and we'd love to add you, but we need a bloody mage, which we haven't been able to find for 15 minutes. Too bad."

It's bad enough when you need a bunch of mules with second job skills just to do a PQ. Now you're telling me they should require Dragon Breath, a 4th job skill, just to do the PQ? I have to convert my BM in to a DB mule? pineapple that.

Edit: Also, the Puppet thing is a pretty tacky idea and more than likely would get screwed up by people who don't understand Puppet 90% of the time. Really, requiring specific classes for specific tasks is not interesting, inclusive, strategic, fun, and I hardly see any positives to it. No PQs should require any specific class (though I'm not saying change the existing ones).
Simply put, it's a double-edged sword.
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Messages In This Thread
GM BLOG The Battle of Crimsonwood Keep - by Meeks - 2009-02-11, 02:11 PM
GM BLOG The Battle of Crimsonwood Keep - by Kevo - 2009-02-11, 02:20 PM
GM BLOG The Battle of Crimsonwood Keep - by Kirov - 2009-02-11, 02:35 PM
GM BLOG The Battle of Crimsonwood Keep - by Orit - 2009-02-11, 03:10 PM
GM BLOG The Battle of Crimsonwood Keep - by Manu - 2009-02-11, 06:51 PM
GM BLOG The Battle of Crimsonwood Keep - by Kirov - 2009-02-11, 07:09 PM
GM BLOG The Battle of Crimsonwood Keep - by Mark - 2009-02-11, 08:42 PM
GM BLOG The Battle of Crimsonwood Keep - by Kirov - 2009-02-11, 08:43 PM
GM BLOG The Battle of Crimsonwood Keep - by Rick - 2009-02-11, 09:51 PM
GM BLOG The Battle of Crimsonwood Keep - by Dusk - 2009-02-11, 10:04 PM
GM BLOG The Battle of Crimsonwood Keep - by Rick - 2009-02-11, 11:51 PM
GM BLOG The Battle of Crimsonwood Keep - by Kevo - 2009-02-12, 12:40 AM
GM BLOG The Battle of Crimsonwood Keep - by Dusk - 2009-02-12, 06:01 AM
GM BLOG The Battle of Crimsonwood Keep - by HiiEN - 2009-02-12, 07:16 AM
GM BLOG The Battle of Crimsonwood Keep - by Alloy - 2009-02-12, 09:13 AM
GM BLOG The Battle of Crimsonwood Keep - by Dusk - 2009-02-12, 08:39 PM
GM BLOG The Battle of Crimsonwood Keep - by Erich - 2009-02-12, 08:39 PM
GM BLOG The Battle of Crimsonwood Keep - by Eos - 2009-02-12, 08:52 PM
GM BLOG The Battle of Crimsonwood Keep - by Dusk - 2009-02-12, 09:48 PM
GM BLOG The Battle of Crimsonwood Keep - by Hazzy - 2009-02-13, 01:54 AM
GM BLOG The Battle of Crimsonwood Keep - by Dusk - 2009-02-13, 04:03 AM
GM BLOG The Battle of Crimsonwood Keep - by Roads - 2009-02-13, 11:41 AM

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