Takebacker Wrote:It's synchronous with when you get hit.I know you'll say that. But the thing is, PS implementations aren't always necessarily true to the real thing, especially this sort of stuff. Hence "don't officially" have a Marauder.
1) What weapon speeds are these for?
2) Could you test the speed of a Blast + Shockwave macro? I want to see if I can derive the cast time.
Oh and if possible... get a screen capture program and measure the actual time between attacks. Better that way.

