Poll: What level range training spots should be added int he future?
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Mobs with levels less than 50
1.14%
2 1.14%
51-60
1.14%
2 1.14%
61-70
3.43%
6 3.43%
71-80
7.43%
13 7.43%
81-90
6.29%
11 6.29%
91-100
7.43%
13 7.43%
100-110
9.14%
16 9.14%
110-120
12.00%
21 12.00%
120+
49.71%
87 49.71%
Nothing really.
2.29%
4 2.29%
Total 175 vote(s) 100%
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What level range training spots is more in demand?
#41
Takebacker Wrote:All versions is kinda pointless...it's too varied.

For GMS only, i'd say 70-120. Yes, all of third job. I only have windraiders (6x-high 7x), cave of pain (8x), typhons (100-11x), gobies (90+), and newties (105+). o_o



They used to say having just coolies from 55-80 was plenty.

But really, one good spot for each denomination of 10 levels in the job?

Ironic you say this really. You also indeed have FoG, Zombies, and V/H. As you even said yourself, coolies were plenty back then, it is just that newer maps came out that turned out to be more efficient. So in the end, you say you have fewer maps to train on, yet are getting more that are just more efficient?

If you take a look around there are loads of maps for that level range. People just desire the most effective one and that is it. So really, do we need any more maps if we treat the old ones like this? It will only turn out the same and be a move rather than an expansion.

As for my opinion on what kinds of maps they need. Something for the 130-155 crowd that mobs moderately well, has high hp, and doesn't OKO all archers who prefer to be active when soloing rather than just snipe. Might be a good idea to make it a place where only ropes and ladders are safe points and maybe add holy resistance to prevent ultimate spamming.
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What level range training spots is more in demand? - by ChaosCorpse - 2009-02-09, 12:47 PM

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