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Chaos Scrolling Probabilities (C++)
#9
Stereo Wrote:I'm not altogether certain +5/-5 can happen with equal likelihood... anyone got pics?[/color]
It is possible, because Chaos scrolls work EXACTLY the same way as the Maple Syrups back during the event with them. I myself, tested this, by first scrolling HP onto a Maple Leaf, and then using the Syrups to change the number of stats I had.

I've examined a dozen of pictures of Chaos scrolls before and after, and I've noticed that existing scroll patterns happen the most frequently. For example, a common one, when there are two stats, is ±1 and ±2, which follows the pattern of a 60% weapon scroll. Another common one is ±1, ±3, and ±5 when there are three stats that can be affected.

Back when Chaos scrolls first came out, I attempted to explain the effects of them. Thus, I examined the hundreds of screenshots of my Maple Leafs. After much investigation, I found out that these combinations were possible.

Single stat on armor:
±0
±1
±2
±3
±4
±5

Double stats on armor:
±1 and ±1
±1 and ±2
±2 and ±3
±2 and ±4
±3 and ±1
I have never seen:
±3 and ±4
±4 and ±4
±4 and ±5
±5 and ±5

Triple stats on armor:
±1, ±5, and ±3
I've seriously never seen another combination for this, though I know it should exist.
Usually, if it doesn't change in that order, it does one of the double-stat patterns to two randomly chosen stats.

The changes get MUCH more complex after three. However, I speculate you can group them off and call them "existing patterns"
Stereo Wrote:-3
-2
-1
+1
+1
+2
+2 (20 hp)
+4 (40 mp)

±1 and ±2
±1
±1 and ±2
±2 and ±4
[quote=Stereo]-4
0
0
+1
+1
+2
+3
±4
±1 and ±1
±2 and ±3
Stereo Wrote:
-4
-2
-2
-1
+2
+2
+2
±2 and ±4
±1 and ±2
±2
±2

Another thing I noticed with these is that there is a hierarchy of % in which a certain number of stats are changed. For example, in one stat scrolling patterns, ±1 and ±2 happen much more often than ±3 or ±4. Likewise, ±1 and ±2 happen more often than ±2 and ±3 for two stat patterns.

I hope this helps, and I hope the TS statistically breaks down the effect of a Chaos scroll correctly and posts a chart because that would be extremely helpful.
Stereo Wrote:
-4: 2
-3: 1
-2: 3
-1: 2
0: 2
1: 4
2: 6
3: 1
4: 2
Yea that seems about right. For some reason, 2 was always the most occurring in the leaves.
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Messages In This Thread
Chaos Scrolling Probabilities (C++) - by Stereo - 2009-02-07, 01:02 PM
Chaos Scrolling Probabilities (C++) - by Harrisonized - 2009-02-08, 05:14 AM
Chaos Scrolling Probabilities (C++) - by DeadHead - 2009-02-08, 05:42 PM
Chaos Scrolling Probabilities (C++) - by Harrisonized - 2009-02-08, 06:38 PM

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