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Java 2d physics
#4
Yeah, that definitely isn't intended for animation and that would be your problem. To get better performance, you could use a game framework and just put your physics code in its Update() method and drawing code in its Draw() method or whatever the framework calls them.
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Messages In This Thread
Java 2d physics - by Stereo - 2009-02-05, 10:23 PM
Java 2d physics - by Spaz - 2009-02-06, 08:31 PM
Java 2d physics - by Stereo - 2009-02-06, 11:04 PM
Java 2d physics - by Spaz - 2009-02-07, 03:13 AM
Java 2d physics - by Stereo - 2009-02-07, 01:57 PM
Java 2d physics - by DeadHead - 2009-02-08, 08:42 PM
Java 2d physics - by Stereo - 2009-02-09, 10:30 AM
Java 2d physics - by DeadHead - 2009-02-10, 03:40 AM
Java 2d physics - by Stereo - 2009-02-10, 10:25 AM

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