Devil's Sunrise Wrote:Which fixed the hacker problem completely?
Bearing in mind that they didn't have gameguard to do anything to the client computer (or even hash the client software, afaik), the server side anti-cheating code in odin worked pretty well at detecting hackers. There wasn't a real hacker problem on any of the servers I tried. (even if there was, with GMs who actually logged on the server every day it was easy to get response)
Of course it's easier to get GMs for a private server because they mostly work for free, maybe that's what Nexon is mad about. Time donation of work is worth something too.

