2009-02-02, 04:23 PM
modular Wrote:you definitely have to max the charge since its a damage multiplier and will make you ridiculous at lightning weak monsters and more powerful where there is no elemental disadvantage.
just leave booster at 11. it hardly matters. you have enough points to max everything else.
edit: @ below, didnt know. every other class doesnt need 20 booster. i have to argue that leaving energy blast at 11 would be better since 306 - 360% is a lot less drastic than 285 - 420% and you still hit 3 monsters with both. blast is a sometimes thing right? while corkscrew just has a delay? how often can you use blast?
Blast is basically spammable now. It's about the speed of Flash Fist w/o Booster now (so I've heard). You can only use it when your energy is charged though (so it depends on how fast you can charge and how long it stays charged).
It'd probably be better to leave either Blast or Lightning Charge at 11. There really aren't that many Lightning-weak monsters, so really the last place you'd be training is Vikings (unless there's a lightning-weak monster in the Time Temple that isn't in the fire area or later).

