2018-05-16, 09:43 PM
hadriel Wrote:That's one thing I noticed. The world bosses have that kind of HP (but not a broken amount of damage) so that everyone in the world can attack the boss. It's as if we're not meant to solo the world bosses. However, the world bosses de-spawn as well. Why do that to us? It's not as if a small team can quickly rotate through all the world bosses when the damage vs health difference is about 4 orders of magnitude.
Hadriel
Even if they wanted to try, it seems like you get scaled against world bosses anyway, so I don't see it being possible to wipe them on a route/loop like people do in MS1. My group had 3-4 Lv.50's and they weren't doing much more damage than I was. So they gave them millions upon millions of health and scale your damage to be "level appropriate" so the bosses just take....way too long. It was probably 20-25 minutes of attacking. It was fun for the first five minutes as I figured out all the mechanics and stuff, but after a point it was just boring.

