2018-01-19, 12:39 PM
(This post was last modified: 2018-01-20, 11:36 AM by Pikamemnon.)
Ivangold Wrote:You reminds of my Mom, she keeps going in arguments to convice me or my sister about something, but in the end she usually goes full circle and it's obvious what she want and she don't even have much logic or fundation at times, it's your case, you're trying to change current's maple way of power just so it get closer to pre-bb, even in pre-bb people did gear, it was just so slow that people automatically had better gear when they got certain level, it's not like people would always see new eqps.
You need to actually know what you are talking about else you will just be annyoing with your limited point of view and closed mind to actually look what we are talking about, PLAY THE GAME, else you will come with weird ideas and just worst ones like the god potential which just make the game with even more powercreep making the exact oposite which was balance things out, seens you saw the potential and thought it could maybe go the way you wanted to pre-bb, without knowing the game is 10x more solo than before, with a lot of things that incentivate you to go solo bosses, grinding and so on, before people actually went in party, today max is mules.
Pre-bb wasn't just about the less pay2win and less powercreep, there was the comunity and how people did things together, but that doesn't mean changing cubes couldn't be good, it's just not what will happen in KMS, your idea to sell powercreep right away is also bad since nexon won't get as much money, besides that you will stop playing earlyer since you did most of the game relative quick.
I will also get out of this dicussion, what you got wrong been already said, maybe read with more caution.
You guys really like to keep me on my toes, huh?
I think the way I would put it is that people should try the current game before passing judgement one way or the other.
My policy toward Maplestory is that it is best enjoyed in small servings. Which means that I play the game when I want and I don't play when I dont want to . It has been ages since I played "for realz". I think Maple is just as much fun when its used for messing around as it is for when a player is trying to accomplish a goal.
Getting back to potential, I think it would help if "garbage lines" was clarified. I used the modern way of Maplestory to lump all of these into one thing but actually the non damage lines had their own value. Off of the top of my head there was Hp/ Mp leech per hit, Defense increase, freezing mobs, stunning mobs, poison and probably some more. The point is that one persons garbage can be another persons treasure. Once upon a time players could collect unique potential gear just for fun or to try specialized builds. When the strategy morphed into "everything is about damage" small touches and details that appealed to certain players got left behind. It is true that damage output is a big deal but it is folly to assume the other aspects are useless.
Now there are at least 3 versions of potential that we are talking about here. 1)Pre BB, 2)After BB and 3)Current Maple. To say that early potential was better is an understatement. Just think about that for a moment, even though the damage effects got stronger, the newest version of potential is worse than what is was before. The reason being because other parts of the game were changed to better serve the Pay2win. So in a discussion about making potential the best kind of potential it can be then one possible solution is clear. Which is to try and make it like it was before or after the Big bang. Nexons willingness to go along with a proposal like this is an entirely different matter.
Looking at it from another angle, some players like the current system. For them the God mode cube would be a very good item. I don't agree with taking the game in the direction of Pay2win but if it is going to go that path anyway then it might as well do Pay2win right!
All I'm going to say about cubes is, they promote bad things and leave it at that. Nexon made their bed with the cubes so now it is time to go lie down with them.
The question is not a matter of Old Maple vs New Maple, it is of a (borderline) rip off vs something that is a good deal. The type of which was probably a contributing factor to why some players quit. In any case, if a person is wondering what kind of potential system is the best one then I would respond that the one from before or after Big bang is easily 100x better than the current system. The lines are a little bit weaker than today but there was much more variety and the rest of the game complimented it in far better ways. (the balance was good) At least in my opinion, others may think differently.
Power creep is similar to a measure of several things such as damage dealing ability, mob toughness and end game meta. Even if we don't consider current Maplestory to be "bad" lets just say that some players have a preference of Pre Big bang for a reason.
It is humorous that the topic of potential started revolving around Classic Maplestory but I do not believe this was a coincidence. If a revamp ever were to come up on the horizon then I think Nexon might want to try looking to the past for inspiration. Or not, either way works.
Liking Classic Maple does not mean that a person must despise New Maple. I cannot fathom where such a concept originated. To summarize, Cubes of today are toxic beyond belief but the game is still sort of ok if a person is mostly in it for the fun. Looking on the bright side, in 2018 Maplestory is still available to play but the thing is that you just might not enjoy it, is all.
Congratulations everyone, I guess?
![[Image: 845c4cfdef9216773f7b5a473ed8f4c1--jokes-...quotes.jpg]](https://i.pinimg.com/736x/84/5c/4c/845c4cfdef9216773f7b5a473ed8f4c1--jokes-quotes-spanish-quotes.jpg)
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