2018-01-17, 11:42 AM
Indeed, Cubes were like this from the beginning but potential wasn't. Early potential was almost harmless and had much smaller power boosts with the "strongest" lines (those with %) being rare or uncommon. It could have a part in micro transactions but not an overwhelming one. The lower damage cap probably helped.
Its not to say that Maple cannot become a game that focuses on damage but rather we are getting into parts that are almost entirely subjective or based on opinion. Maplestory could in theory, make a very good damage centered game but is that a game that people are going to want to play? Well the answer would depend on who is being asked. Would more people want to play Maple if its focus was something else? Again there are likely to be many different responses.
Is it wrong to cater the game to suite the top 1% - 10% of paying players and what they may want?
Its not to say that Maple cannot become a game that focuses on damage but rather we are getting into parts that are almost entirely subjective or based on opinion. Maplestory could in theory, make a very good damage centered game but is that a game that people are going to want to play? Well the answer would depend on who is being asked. Would more people want to play Maple if its focus was something else? Again there are likely to be many different responses.
Is it wrong to cater the game to suite the top 1% - 10% of paying players and what they may want?
Spoiler

