2018-01-15, 02:07 PM
(This post was last modified: 2018-01-15, 07:33 PM by Pikamemnon.)
Technically speaking, I would say that the potential feature is also a victim. When potentials first appeared there were a lot of lines that had nothing to do with damage. Things like making weird faces and whatnot. (thus more balanced) Maybe they did not directly add to a characters power but were kind of "just for fun" or encouraging more variety among players. However those times did not last and soon potentials would be twisted into yet another tool for micro transactions. It is a tragic fate but now they are nothing more than all about damage, damage and more damage. In Nexons defense, adjustments like these are what some players might have wanted but potential was not always the creature that it has been changed into.
Even that much is pretty open to interpretation though. More damage is not automatically bad, simply that it depends on what is the goal?
To take it to the extreme, what about for a high price using a cube allows the player to pick a potential of their choice?
Even that much is pretty open to interpretation though. More damage is not automatically bad, simply that it depends on what is the goal?
To take it to the extreme, what about for a high price using a cube allows the player to pick a potential of their choice?

