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If you could design 1 game update from the ground up, what would you do?
#40
Ivangold Wrote:This doesn't seens that bad, even tought 10% of the hp of a boss in 1minutes isn't that rare, usually people do bosses when they have more dmg than the minimum, maybe if it's 10% in less than 20seconds honestly, unless they plan to make all bosses longer, which i doubt, also 10b is a low hp nowdays, any unfunded character can do this damage in a reasonable amount of time, just not sure if in 10minutes, i know it's a exemple, but still low today.

I know it's a low amount but it's meant to lengthen easy boss fights while making the harder ones more accessible by unfunded players/parties (by reducing their HP). For example we can cut down the HP of CRA bosses by half, and implement a limit similar to this so that players with lower range would be able to enjoy the boss fight (especially with a party), while players with 50m range can't just beat cvel in 10 seconds (it would take a minute or two). It's a way to reduce the gap between unfunded and funded players.

Another idea is to make % all stat more easily obtainable from other sources. Potential system is very powerful because of the %stat provided, so if we change Maple Warrior to give +30% all stats instead of +15% and possibly add buff potions that give +10% or +20% all stats, it will make potential system less significant. Or maybe give a +100% all stats buff when fighting bosses. Can increase bosses' HP to compensate.
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If you could design 1 game update from the ground up, what would you do? - by Tukkun - 2017-05-25, 04:31 PM

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