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If you could design 1 game update from the ground up, what would you do?
#39
Tukkun Wrote:A possible way to make boss fights reasonably difficult regardless of stats is to change the scaling so that if you deal too much damage in a short timeframe, it will take less damage from your attacks.

For example, a boss with 10,000,000,000 HP might have a limitation so that if you deal more than 1,000,000,000 damage within a 1 minute timeframe, it will take 90% less damage until the minute is over. So if you are capable of dealing 500,000,000 damage per minute, the boss's HP will go down by 500,000,000 per minute. But if your damage per minute is 5 billion, it goes over the limit by 4 billion (which will then be reduced by 90%), so the boss's HP will only go down by 1,400,000,000 per minute. This way, weak players will still be able to enjoy bossing, while for strong players bosses will not become a joke (and easy bosses such as Zakum can still be trivialized or one-shotted with sufficient range).

This limit can also be for each individual player, so if you fight the above boss with a party of 6, each player will then be able to deal 1,000,000,000 damage per minute at full force. This will encourage party play and without requiring bossers to have ridiculous range.

This doesn't seens that bad, even tought 10% of the hp of a boss in 1minutes isn't that rare, usually people do bosses when they have more dmg than the minimum, maybe if it's 10% in less than 20seconds honestly, unless they plan to make all bosses longer, which i doubt, also 10b is a low hp nowdays, any unfunded character can do this damage in a reasonable amount of time, just not sure if in 10minutes, i know it's a exemple, but still low today.
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If you could design 1 game update from the ground up, what would you do? - by Ivangold - 2017-05-25, 04:03 PM

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