2017-05-11, 11:31 AM
SaptaZapta Wrote:Isn't there a flag that says whether the item can have potential despite not having slots?
Not that I've seen, only the opposite tag, I figured the SS ring might have it if it did, but there's nothing. I assume the exceptions are like, hard coded server side or something.
Oh, I just realized the Glimmering Mechanical Heart set is account tradeable forever, and not just once. They have decent stats and they're level 120, so third tier, minus the badge, of course, so I'd highly recommend them as mule training equips.
Oh, from what I can tell with the CMS update info, the Wondroid coins drop, so this seems to be another instance of drop gear wins. But the event seems widely inconsistent among the three servers, like the CMS version does not get the Glimmering Mechanical Heart set that GMS and TMS do, but its heart has the same stats as the TMS version (20 all stats, 2atk/matk), but it's level is reduced to 33, rather than 120 as in GMS and TMS, and it appears to be time limited, the Mechanical Heart set is also level 33, rather than 50 as in GMS and presumably TMS, but I don't know for sure.
On a less min-max-y, analytical note, I'd really like the steampunk set, but the shop only provides a 30-day set. Here's hoping to some permanent ones in the Cash Shop, hopefully not random. It doesn't start for another two weeks, so there's still time.

