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If you could design 1 game update from the ground up, what would you do?
#11
byakugan Wrote:I am disappointed. You get the chance to change something in the game what you do is add more powercreep?

- Would eliminate the mechanic of monsters dropping equipment and replace it with monsters dropping ingredients that can be used to craft those equipmens via profession system.
- Would change profession system to work much closer to the old alchemy system, where an Item's base stats depended on the quality of the ingredients used to make them. I also would add the option of using a lower level item as the base for the creation of a higher level item, resulting in even higher stats, with the purpose of making all items, even those of lower levels, become of worth and making items that take full advantage of this method become trully endgame equipment
- Would change potential system to work out of item's base stats instead of character base stats. That way the stats of an item becomes most important over its potential. Everyone would be able to benefit from this, create items through profession, sell them in FM and profit from it, instead of only those that can afford to cube things to their best like it is right now.
- I would hire a bunch of monitors whose sole porpupose would be to keep watch over the game 24/7 and ban hackers, and sign them up so they cannot be fired even after im gone.

I know Ive thought of this before but I cannot remember all the ideas i had.

So, i didn't really think much of it, seens a revamped GPQ doesn't really matter either.

Your idea about the old alchemy system, that you could add a extra stat on the base stat of eqps is decent, but flames does the same, so i don't think they would bring it back, they could revamp flames into something similar, where you can have less RNG and make some pieces that grand stats, like 50stat or something; also how it's even viable to not drop eqps anymore, the game always could drop eqps, and now you would only get pieces to make a eqp? Than anyone who got eqps now have a advantage, new players that want eqps would need to farm, as if people didn't quit fast enough.

The potential system could change, but unless eqps could have %att since it would only count the eqps base stat, this way eqps like Heart would still be usefull with such change, yet the game can't really change potentials at this point, they should have done this before.
Would be better to have more hackers banned.

I could say more things, on how the game could have more stuffs to incentivate part-play, like more %drop rate and no penalty in partys, maybe make maps also better to party-play, but if the directors don't seens to want this so much, i mean the idea is that without a bishop and kanna you would party with someone, but now they even made decent HS, seens party is kind killed; which when i think about in pre-bb, people used to do more partys, like in skeletons, or really any map, you didn't have to be a bishop/priest to go in party, it was just more common for priests.

Or maybe how potential could be either revamped, or less RNG we actually get some decent stuff without needing to re-roll a lot of times, maybe eqps that aren't for all jobs, don't get stats that are useless, maybe we could have more ways to get cubes or maybe bonus cubes at all(which is only NX).

The idea to drop eqps doesn't seens bad, but then what's the point of bosses? Could be maybe for nodestones, but back in pre-bb, horntail dropped eqps, instead the mobs in Leafre drop it(also mastery books, very important), so it's so clear their point, meaning that the idea of HT dropping eqps instead the mobs was already unfair to everyone.

Also since bosses are so useless overall, why not make em more usefull, i still ask myself why i go Damien and Lotus, since they aren't as good as in KMS, maybe they could drop cubes/nodestones, we don't have flames so they only drop eqps or pieces of it, also maybe if you go faster you get more rewards, and also make cubes not for all the PT, but if it drops it's intended for you.(25star would make absolab more usefull and would make the game not so stagnant, it's been years since KMS use a diferent set of eqps, instead the same RA set).

Also @DarkZero there's no reason to bring old maps or new maps to victoria, the lvings is already so fast, that it will be just empty as the today's Ant Tunnel, that people(maybe) requested, and look nobody is there, almost nobody levels in there, so if it's to bring maps, just a few more important ones that people like, it just ocupy space in the game and in the server, while most people forget it was brought back into the game.

I loved the old system that mobs had with elemental resistence and such, people had to memorize mobs to train that were better or worst, and how most jobs had some elemental attack, maybe more than 30% had, but now they kind forgot, it's easyer to not put so much detail in every mob, maybe you level so fast, or they just wanted to more flexible change a meta class to have more $$....they could make some maps with elemental resistences/weakness, and give elements to jobs, so this could give more options for jobs to train, or even some bosses have.

Trainning is already more diverse, classes aren't so much in one particular place, i see how people in maps lv220+ train not only in one map but there's multiple options, and even more will rise with Beyond comming in GMS, yes there might have so much variety, but there always is one maps that benefit more classes than other maps, like Flyons in Chu Chu Island, good for everyone, but i saw how for my job it was better Bellow The Falls(that not so much people went too).

I could say more things that the game could have, maybe adding a lot, everyone here does have stuff they want to change int he game, but i don't know if it really matters, it the Korean players and the Korean developers don't want such changes, then it won't happen, it just part of it, besides on how they have a diferent direction, see how they made the new Dojo almost impossible, there sure is more powercreep on the way, it's bad for new players for sure, but the people that pay the game are the ones that move it the most, sadly.

I'm just not much optmistic about changing the game, when the basics isn't really well, like how many bugs there is, like classes dcing in certain maps while trainning, quests that require killing mobs lag a ton, 5job skills freezing people when it's used, beying almost useless, i do like seeying some sugestions, like how traits aren't that usefull today(outisde of willpower, ambitiom and empathy).
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If you could design 1 game update from the ground up, what would you do? - by Ivangold - 2017-04-29, 07:29 PM

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