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If you could design 1 game update from the ground up, what would you do?
#10
AT LAST!!! This is a very interesting thread and finally I have to agree with some point with Pikamemmon...
I will call this patch: Restoration

- Some old mechanics returns like Accuraccy and Avoid. Others like defense, HP, EXP and critical are reworked to be more balanced.

- Potential is reworked in order to be less broken. % potentials will work only on base stats instead of summed ones. Some %special stats like Boss Damage will have an cap to get more variety. Cubes will be drop more often and the Occult ones (up to Epic) will be a common drop.

- Victoria island gets hit with the restoration. Old maps returns, but with the addition of the new ones. Also it includes new areas.
- Maple Island gets a restoration and also it will introduce the old Training Map (the ones which you can dress as an Apple) as the "mini" dungeon. Boss included (Rainbow Mano)
For levels from 20 to 30.
Also as a twist at level 50 will unlock the whole map as the "hard" version of the dungeon.
"Hard" Mode Boss: Level 60 onwards.

- Change more maps to fit high level training and have different jobs better in different places. It will return the old weakness/strenghts (including elemental ones) of most mobs like the old times. Sadly now everyone can kill easily everything. Mobs gets some attack increase and also some of them will use their magic attacks again. Also Lupins, Maladies and Bob the Snail will return.

- Add equipment for levels 150-250 that drop from common mobs. From 150 to 200 it will be each 10 levels. From 201+ the nest tier of equipment will be first at 210, then at 225 and then at 240. Level 210 equipment will have a 150 Fafnir stats. 225 ones the Absolabls ones (160) and 240 the Lucid ones (200).

- Trait bonuses rework in order to be more useful to the game.

- Some party quests gets revamped to the old selves with the good aspects of the newer versions of them. EXP gets increased but not by so much.

- EXP gain in lower levels will get decreased a little and increased on the higher levels in order to make the game more uniform.

- Equipment dropping from monsters will be more rare. Also the return of certain forgotten scrolls (Shoes for ATT) will make a total return. Also new special scrolls like and Cape for Speed will be added.

- Optimization upgrade. Some content will be reworked in order to be more ligther.

- An storyline after the Black Mage battle called "Peaceful Days" in which we will see the destiny of the characters after the defeat of the Black Mage, but also the reveal of the true final boss from this game.
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If you could design 1 game update from the ground up, what would you do? - by Dark Zero - 2017-04-29, 05:32 PM

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