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Drop rate statistics - let's party!
#14
SaptaZapta Wrote:Means we're going to have to keep a close eye on what the KMS community figures out about the new formula, and then might have to redesign our testing procedures.
We've always tested using event drops in DIPQ, because it's a very consistent number of kills. However, the new drop formula does not (fully?) apply to event drops. On the other hand, event drops behave funny in KMS anyway (they expire in 20 or 30 seconds on the ground, as opposed to 2.5-3 minutes for normal drops), so maybe our event drops will continue to be affected by drop rate.
We'll see.

Well they say some key things regarding drop rate, mainly that each source is used separately and they're combining them all. KMS doesn't have familiars after all so we may get negative scaling with familiars or the same as a drop coupon or a final multiplier on drop rate.

I'm also fairly sure that the change to event drops and drop rate is so people don't just do 1 DIPQ run and get all the drops that they want you to get over the course of 4 hours.
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Messages In This Thread
Drop rate statistics - let's party! - by ani - 2017-02-18, 01:59 PM
Drop rate statistics - let's party! - by Aeraxis - 2017-02-18, 02:29 PM
Drop rate statistics - let's party! - by Aeraxis - 2017-02-18, 04:01 PM
Drop rate statistics - let's party! - by Rexaar - 2017-02-18, 10:12 PM
Drop rate statistics - let's party! - by Aran - 2017-03-26, 02:59 AM
Drop rate statistics - let's party! - by fodjgngf - 2017-03-26, 01:14 PM
Drop rate statistics - let's party! - by fodjgngf - 2017-03-26, 03:01 PM
Drop rate statistics - let's party! - by Rexaar - 2017-07-14, 08:18 PM

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