2017-02-28, 11:43 PM
Sky The Destroyer Wrote:As far as I know, the major lag caused by those 3 NPCs themselves was fixed, but some lag still remains for event NPCs in general, which adds up. See the videos that guy provided in that Reddit post and compare the lag between having the NPCs in the map and having them removed.
Normal NPCs don't create lag, but event NPCs do. If I remember correctly, it was something about the NPCs having to refresh every frame or something?
We'll see once the patch rolls around though.
A better way for that guy to test it is to not remove all NPCs from the map, but certain ones. But honestly, I hope it does make a difference in some way, as I'm sick of lagging like crap in the event hall.

