[Complete] Scheduled Game Update - March 1, 2017
#7
PirateIzzy Wrote:That's actually inaccurate, since the entire reason Event Hall was created was to separate those 3 aforementioned NPCs from major towns due to them causing a lot of lag. After they were removed from towns, the lag was gone from those towns.

As far as I know, the major lag caused by those 3 NPCs themselves was fixed, but some lag still remains for event NPCs in general, which adds up. See the videos that guy provided in that Reddit post and compare the lag between having the NPCs in the map and having them removed.

PirateIzzy Wrote:Plus, there are maps with a lot of NPCs that don't have this issue (Leafre comes to mind).

Normal NPCs don't create lag, but event NPCs do. If I remember correctly, it was something about the NPCs having to refresh every frame or something?

We'll see once the patch rolls around though.
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[Complete] Scheduled Game Update - March 1, 2017 - by SkyTheBM - 2017-02-28, 11:40 PM

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