2016-12-20, 04:21 AM
Eos Wrote:Out of curiosity, what created/s those aspects in a game like Maple in your opinion? Specific Features? Forced co-op? Truly shared maps?
I'm not really sure, but I certainly haven't been able to get that feeling back when I played current Maple. I don't remember when I first started playing Maple(I think it was right before or right after third job was announced/came out?) but there were usually a lot more people around, far more willing to socialize. Some major parts that helped this, although many will probably argue they prefer the current system is the more restricted travel players had. I honestly found I would sometimes spend time going back and fourth from Orbis just because you could always meet awesome people on the boat.
I'm not saying the old Maple was peach-perfect and that it would survive in todays world, but at the very least Maplestory 2 seems like the social aspect was a huge emphasis in its development. I always told myself that even if Maplestory 2 went down the same Pay2Win-every-class-can-nuke-the-screen-with-2million-lines-of-damage I could at least content myself with the fleshed out social aspects of the game and just ignore the normal part. It is also more appealing to the eyes(at least in my opinion) and as far as the Korean servers go it has quite a nice amount of personalization you can do to your characters....very hard to do that with current Maplestory as more and more NX-cash outfits were locked behind premium gachas, buying permanent NX outfits comes very rarely and at crazy prices..., etc etc.
I would actually have to seriously give it some long thought on what made Old Maple feel more social to me, it may even be the classic ''nostalgia-goggles'' argument and me growing up has just changed my perception of the community. I do think it is very weird to walk into FM-1 and barely find anyone, for the last few times I've came back from hiatus.

