2016-11-25, 04:39 AM
Nostalgia was never the point. No one is saying the old Maple was perfect, and a server that purely ported over old Maple and did nothing to change any of its problems would definitely be a huge waste of time.
What made pre-BB Maple better than current Maple was the design philosophy they had. Making every class be able to flash jump everywhere and traverse the map in miliseconds hitting 50 billion lines of damage(each hitting like a hundred quadrillion billion damage) as a support class standing on the center of the map and just nuking the screen(when Big Bang went through great efforts to actually stop mages from doing this, because this crap was a problem pre-bb). Making a majority of the maps have little to no difference between each other and be straight-lines that are just designed to increase grinding efficiency. Changing every class to have roughly the same types and mechanics of skills with very slight deviations to circumvent balancing issues at the cost of making every class feel samey with small differences in animations. Making completely random lore buttpulls from nowhere instead of keeping it how it used to be....a world enricher for those who actively sought it out but was never forced down anyone's throat through mindless tutorial quests that are just a formality for explaining why your level 200 preset character is going back to level 1(which they will then become level 10 within the first quest where you talk to an NPC and then talk to another a couple of steps to the left). Need I really go on here?
No one is saying old Maple was perfect and had no problems, but tearing down EVERYTHING, throwing every map in to be the same, just giving classes a bunch of Dragonball-Z world-destroying power with slight deviances in animations were not the way to fix that. Naturally they would need to improve the balancing of classes(without making them the embodiment of cthulhu), give players realistic goals to look forward to. Increase the content between the low-level and high-level gap, and actually put an effort into map design and all that. That is a given.
Just...something other than the massive potential-samey-class-no-map-design-black-mage-story we have now. Big Bang wasn't even that bad, it was actually a very good step in the right direction(other than removing the relevance of statless builds and increasingly making second stats irrelevant to the point that there is no difference in builds now). Old-School runescape is basically exactly what we're talking about, they took the game as it was in 2007 and are continuing to update and support the game with the same design-philosophy they had back in 2007 and the game is thriving, is responsible for half of the entire population on the game and is VERY community driven. If Maple was just ported back to V62 pre-BB and NEVER changed ever again after that, yeah that would never work and no one would ever want that. But if they ported the game back to just after Big Bang or the last patch towards Big Bang and continued to support the game the way they used to, I think it would certainly go a long way towards improving the game and making it worth playing again.
What made pre-BB Maple better than current Maple was the design philosophy they had. Making every class be able to flash jump everywhere and traverse the map in miliseconds hitting 50 billion lines of damage(each hitting like a hundred quadrillion billion damage) as a support class standing on the center of the map and just nuking the screen(when Big Bang went through great efforts to actually stop mages from doing this, because this crap was a problem pre-bb). Making a majority of the maps have little to no difference between each other and be straight-lines that are just designed to increase grinding efficiency. Changing every class to have roughly the same types and mechanics of skills with very slight deviations to circumvent balancing issues at the cost of making every class feel samey with small differences in animations. Making completely random lore buttpulls from nowhere instead of keeping it how it used to be....a world enricher for those who actively sought it out but was never forced down anyone's throat through mindless tutorial quests that are just a formality for explaining why your level 200 preset character is going back to level 1(which they will then become level 10 within the first quest where you talk to an NPC and then talk to another a couple of steps to the left). Need I really go on here?
No one is saying old Maple was perfect and had no problems, but tearing down EVERYTHING, throwing every map in to be the same, just giving classes a bunch of Dragonball-Z world-destroying power with slight deviances in animations were not the way to fix that. Naturally they would need to improve the balancing of classes(without making them the embodiment of cthulhu), give players realistic goals to look forward to. Increase the content between the low-level and high-level gap, and actually put an effort into map design and all that. That is a given.
Just...something other than the massive potential-samey-class-no-map-design-black-mage-story we have now. Big Bang wasn't even that bad, it was actually a very good step in the right direction(other than removing the relevance of statless builds and increasingly making second stats irrelevant to the point that there is no difference in builds now). Old-School runescape is basically exactly what we're talking about, they took the game as it was in 2007 and are continuing to update and support the game with the same design-philosophy they had back in 2007 and the game is thriving, is responsible for half of the entire population on the game and is VERY community driven. If Maple was just ported back to V62 pre-BB and NEVER changed ever again after that, yeah that would never work and no one would ever want that. But if they ported the game back to just after Big Bang or the last patch towards Big Bang and continued to support the game the way they used to, I think it would certainly go a long way towards improving the game and making it worth playing again.

